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Hello! You're on the BUTCHER game development page. If you're here, it means you're interested, and I appreciate your time. Thank you!
On this site, I'll be posting progress, sharing thoughts and the story, and also uploading level screenshots. Oh, and I forgot to introduce myself.
My name is Sergey Polo, and I develop games. Regarding Butcher, it's my personal project (working after work). I hope to launch it soon.
So everyone who wants to can immerse themselves in the atmosphere of a good old 90s shooter.
Next, so as not to bore you too much, I'll tell you about the game itself and what it's about.
First, I'll tell you about the references I used: games and films such as Blood Game 1997, Doom, Ash vs. Evil Dead, and Spawn 1997.
Butcher is a bloody, single-player, first-person shooter, both single-player and multiplayer.
But let's start with the story!
Max, the protagonist, a former gangster and mercenary, has finally found himself in hell, where he belongs. But not everything is so smooth in hell, as
one of Satan's chief servants, Baron Tarus, has escaped from hell and decided to open his own on earth. To do this, he stole nine artifacts to open
portals that consume the earth and transform everything into undead. Barlog, the Baron, has assigned his servants—terrifying mutants—to guard these nine artifacts.
The Devil cannot descend to earth; his path is blocked, and he offers Max forgiveness for all his sins if he descends to earth and returns all the artifacts
and also finishes off the Baron. It seems Max has no choice, so he agrees. Having received the power of hell, he descends to earth and gets down to business. Until he
has accomplished everything, he has a mask on his face that gives him superpowers, but also his curse.
After Max returned, he found his old stash—a truck full of weapons. Thanks to his demonic ability, Max can upgrade his weapons, increasing their lethality.
Max's main demonic ability is that he can kill the already dead.

After the portals opened, hell broke loose on Earth. Most people became undead. The world is in ruins, and the plot is partially intertwined with the survivors
through messages and radio signals from various outposts.
The game is also filled with dark humor and cutscenes with dialogue. There will also be death scenes during combat.
If you read this far, a special thank you!
The game is being developed using the Unreal Engine, and the main platform is PC.
My goal:
To finish part of the game so you can play it, and I will gradually add new levels and characters. Right now, I don't have the resources to do this quickly, but
I will eventually reach my goal. Thank you, my dear friend, and have a nice day!
P.S. If you have any questions or want to chat, you can email me at spprgames@gmail.com Sergei Polo.

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Hospital Level
Max makes his way through abandoned streets in his truck, his radio picking up a call for help. The call is coming from the nearest hospital.
You need to drive the truck to the hospital, controlling it from the cockpit in first-person. At first, you'll see wandering zombies roaming the streets.
Then their numbers increase, and the zombies completely envelop the truck. This is the perfect time to test the truck's Hellfire weapon: a thousand tubes erupt in flames, and the entire truck ignites like a flamethrower.
The hospital has been turned into an enclave. The windows are boarded up with iron sheets, and sandbags are fortified everywhere. But it's clear that fighting has been going on for a long time. Max makes his way inside.
In the hallway, the soldiers who fought have now become zombies, as have the doctors, but Max periodically hears calls for help over the hospital's loudspeaker. The sounds and the voice lead to the lower rooms where the morgue is located.

 

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Cemetery Level
This is just part of the final level. Here, the old part of the cemetery ends in a church where one of the barons maintains an open portal merging the dead world with the living and revives the dead.

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Prison Level
Here, Max finds himself in a network of underground utilities. It's a complete mess, with criminals turned into zombies eating each other, and one of the bosses is a giant zombie chef.

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Swamp level
The Butcher passes through an old abandoned pier, among the abandoned fishing slums at the beginning of this level is a large labyrinth of shipwrecks.
Here we see a boss arena in an open area where zombies are summoned by occultists.

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 BUTCHER game

spprgames@gmail.com

       Sergei Polo

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